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Showing posts from January, 2017

VFX (Visual Effects)

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             VFX (VISUAL EFFECTS)           It is the process by which imagery is created and manipulated outside the context of a live-action shooting. Visuals are often integral to a movie's story. Although most visual effects work is completed during design, guides and leads the teams required to achieve the desired effects. Visual effects are divided into 5 parts: Matte Painting: This technique creates highly detailed and realistic backgrounds and environments using digital painting tools. It is often used to create a sense of scale and grandeur, such as the vast landscapes in The Lord of the Rings or the expansive cityscapes in Blade Runner 2049 . Motion Capture:  This technique uses cameras and sensors to capture the movement of actors, which is then used to animate computer-generated characters. It allows for the creation of realistic digital characters that move and act like real human or animal. Examples include the characters of Gollum in Lord of the Rings and Caes

DTS (Sound System)

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DTS (Digital Theater Systems) is a digital surround sound format that is used in the film and home theater industries. It is designed to provide a high-quality audio experience by using multiple channels of audio to create a more immersive and realistic soundstage. The DTS format uses a multi-channel audio coding technique that encodes audio tracks into multiple channels, such as left, center, right, and surround. This allows for a more realistic and immersive sound experience, as the sound can be placed in specific locations within the soundstage, creating a sense of depth and dimensionality. DTS is primarily used in theaters for movie soundtracks, but it is also found in home theater systems, as well as on DVD, Blu-ray, and streaming media. DTS audio tracks are often included as an alternative to the more common Dolby Digital format on these media. DTS has several different codecs such as DTS-HD Master Audio and DTS:X, which are designed to deliver a high-quality audio experience w

Prosses of Filmmaking

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The process of filmmaking involves many different stages, from the initial concept and script development to the final post-production and distribution. The specific steps and details can vary depending on the project and the size of the production, but the general process typically includes the following stages: 1. Development Phase 2. Pre-Production Phase 3. Production Phase 4. Post-Production Phase 5. Distribution. Development: This is the initial stage of filmmaking where the idea for the film is developed and a script is written. The script is then usually reviewed and revised by a team of writers and producers to fine-tune the story and characters. Examples of films that went through development stages are The Shawshank Redemption and The Godfather, both films were based on novels and went through a process of adaptation and development before becoming movies. Pre-production: This stage involves the preparation and planning for the actual filming. This includes securi

Types of light used in Theatres

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"The Fresnel" A Fresnel is a common lantern used in theatre, which employs a Fresnel lens to wash light over an area of the stage. The lens produces a wider, soft-edged beam of light, which is commonly used for backlight and top light. A lightweight short throw, all-purpose lighting device the 6° Fresnel produces a soft-edged beam that varies in diameter from  4.2 feet to 21 feet at a throw distance of 15 feet for the 65Q. The 65Q is designed for operation with a long-life, high-intensity tungsten halogen lamp.                     "Par Cans" A parabolic aluminized reflector lamp (also PAR CAN light, PARcan, or simply PAR). The par 64 is a low-cost versatile Lumiere designed for diverse applications. Intensities and beam spreads are a function of the lamp selected for use in the fixture. The par has an oval-shaped beam and is usually lamed at 1000 watts. "The Ellipsoidal" Ellipsoidal reflector light (abbreviated to ERS, ellipsoidal, or ellipse

Stage Layouts

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STAGE LAYOUTS Upstage: Upstage is The area  of the stage furthest from the audience. Downstage:   The area of the stage closest to the audience. Stage left:   The area of the stage to the performers' left when facing downstage. Stage right:   The area of the stage to the performers' right when facing downstage. Center stage:   The center of the playing area.  Apron:   The area of the stage in front of the proscenium arch. Backstage:   Area of the theatre adjacent to the stage is accessible only to performers, and technicians including the wings, cross-over, and dressing room. Wings:   Area that is part of the stage deck but offstage(out of sight of the audience). The wings are typically masked with legs. The wings space is used for performers preparing to enter, etc. Control Booth:   The section of the theater designated for the operation of technical equipment, lights, and soundboards. The control Booth is located in the theater in such a way that there